Most people get lost when they just see the results of models. But people really understand when, as I saw in this Copenhagen Climate Exercise, they experience the results.
– Dr. Bob Corell, Global Change Program of the Heinz Center, USA, former chair of the Arctic Climate Impact Assessment
“The Copenhagen Climate Exercise” (now World Climate) is a half day simulation-based role-playing climate game designed by SI’s Drew Jones and MIT’s John Sterman that gives groups from 10-50 an experience of reaching a global agreement to mitigate climate change. Set up as a highly simplified “Copenhagen-2009-like” U.N. negotiation, participants play the role of delegates from three regions of the world and work together to reach a global accord that meets the group’s goal for CO2 levels. The UN Secretary General receives pledges from three different “blocs”, asks his technical staff to simulate them in C-ROADS (formerly called Pangaea), and informs delegates of results, often sending them back for another round of debate, strategizing, and collaboration.
Jones has led it most recently for a group of European and South African business leaders gathered in Greenland. And Sterman led it for MIT students — MIT’s Technology Review covered the event. More information is here.
Players have tended to identify strongly with their roles — we’ve seen politically conservative Americans arguing vigorously for the rights to economic development for the south, Chinese nationals defending the US position, and “climate refugees” from Bangladesh climbing on the desks of the Indian delegates to escape sea level rise.
The photo below, taken in the Greenland event, shows the three groups, set up to experience the (exaggerated) relative economic conditions of the three blocs. On the floor are the delegates from most of Africa, South America, island nations, and others. To the left, with chairs but no table, are China, India, South Africa, Indonesia and others. To the right, with the table, tablecloth, candles, paper, and pens, are the US, EU, Canada, Australia, Japan et al.
The game debrief tends to go in several of many directions: international geo-political dynamics, the biogeochemistry of climate (oceans, plants, the carbon cycle, tipping points), cultural barriers to global agreements, managing hope and fear amidst an uncertain future, a “systems” perspective on complex issues, and the technological, legal, and behavioral changes that will help stabilize the climate.
Overall, we’ve seen the Copenhagen Climate Game help people quickly learn the policy-relevant science of climate change, viscerally experience the international dynamics, and succeed at crafting a solution to the challenges, while taking a realistic look at the scale of changes ahead as we shift to a low-carbon global economy. Continue reading